Paper summary
Paper summary: 3D Gaussian Splatting for Real-Time Radiance Field Rendering
3D Gaussian Splatting represents a scene as a large set of optimised 3D Gaussians and renders them with a fast rasteriser, reaching real-time novel-view synthesis at 1080p.
- The scene is a cloud of anisotropic 3D Gaussians, optimised from camera-calibration points.
- The paper reports at least 30 fps at 1080p with quality comparable to the best NeRF-style methods.