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9 Aug 2023

Paper summary

Paper summary: 3D Gaussian Splatting for Real-Time Radiance Field Rendering

3D Gaussian Splatting represents a scene as a large set of optimised 3D Gaussians and renders them with a fast rasteriser, reaching real-time novel-view synthesis at 1080p.

  • The scene is a cloud of anisotropic 3D Gaussians, optimised from camera-calibration points.
  • The paper reports at least 30 fps at 1080p with quality comparable to the best NeRF-style methods.

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