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13 Nov 2025

Paper summary

Paper summary: Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds

Lumine is an open recipe for a generalist game-playing agent built on a vision-language model: pixels in at 5 Hz, keyboard and mouse out at 30 Hz, completing a five-hour storyline and transferring zero-shot to other games.

  • The agent plays like a person: it sees raw pixels and presses keys, and only stops to reason when needed.
  • Without fine-tuning, it completed long missions in two other games it had never been trained on.

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